BASIC INFORMATION

FULL NAME: Freycenet
NICKNAMES: "Freya," when she learned that using her full name was basically the equivalent of introducing herself as "Vancouver" or "Minneapolis." That wasn't even cute when Madison did it in Splash.
APPARENT AGE: Late 20s
TRUE AGE: Unknown. At least 270.
TIME WITH THE CIRQUE: 2 years
JOB: Healer. Manager of the Menagerie.


DESCRIPTION

HAIR COLOR: Platinum/white. She glamours it a natural blonde, red or dark brown.
EYE COLOR(S): Green
HEIGHT: 5"5
WEIGHT: 110 lbs
DISTINGUISHING MARKS: NA
PLAYED-BY: Emma Stone

Pale, wide-eyed and lovely, if slightly otherworldly looking, supernaturals frequently assume Freya is a Fae of the summer court. Of average height for a human, she's so slender and bird-boned that she borders on gamine. She was very en vogue in the 1920s. When she's feeling particularly playful she still favors the style. Her large oval eyes are a brilliant blue-green, with a thick limbal ring that makes her inquisitive stare even more striking. There's a softness to her attention, an empathy, no matter how intense she gets. She has a light spackling of freckles on her nose and cheeks, full lips and a wide, mischevious smile.

Freya's hair is naturally a brilliant platinum blonde, bordering on white. Combined with the rest of her features, it would mark her as inhuman without doubt. She's been dying it since the mid 1750s, using anything from henna and indigo roots, to mauveine in the 1860s, to modern commercial dye boxes. These days she just glamours it to whichever color suits her mood. Auburn is her color of choice.

Her style is quirky and genre defiant. Freya wears whatever her whim dictates. She's just as likely to make house calls to injured coworkers in a ball gown, converse and a straw cowboy hat as she is to be spotted waltzing with a stranger down the Midway in a chic black lace ensemble, an impeccable smokey eye and ... oh, yes, bare feet.


ABILITIES/MYTHOLOGY

SPECIES: Other: Unicorn
SUPERNATURAL ABILITIES:

-HEALING: Her primary ability is healing; both herself and others. In her original form, the touch of her horn could heal fatal illness and injury. Stuck in human form, she can only heal recently sustained fatal injuries, not chronic illness. This weakens her considerably, as her magics are far less effective coming from a human body. Injuries she sustains herself heal in a fraction of the time it would take a human; she only bruises briefly in extreme cases, scratches heal in hours, wounds in a day or two, bones set in five or six days.

-IMMMORTALITY: Like a vampire, her species is immune to death via age and illness. Injury so severe that it overpowers her healing ability will kill her. She has no elemental or alchemical weaknesses.

-GLAMOUR: Less effective than a Fae's mastery of the ability, Freya can alter the perception of minor things. She does this daily with the masking of her hair color, but can change other fairly minor things without much effort, as well. Larger illusions are more difficult for her and require active concentration to maintain.

-LUCK: Lady luck is in love with Freya. Or maybe they're just besties. As naive as she can sometimes be, she gets herself into a lot of trouble. With unbelievable frequency, however, she always seems to find a loophole, way out, or means to turn an unfortunate situation to her advantage. This isn't a blessing she can actively confer to other people, but those who spend time with her seem to trip across good things with rare frequency in her company.

-ANIMAL COMMUNICATION: The unicorn is royalty among the animal kingdom. She's a noble creature at heart, capable of communicating with and calming even the most irrate of animals. This works less reliably with Shifters or other supernatural creatures. She can speak to them and sometimes nudge their mood or disposition if they're not resistant to her, but she can't control them.

SKILLS:
Freya's an exceptional equestrian. It's a little ironic maybe, but its therapeutic being closer to Equine species on her worst days. Can grow, process and roll her own tobacco, an outdated skill from when it was popular. Exceptional baker (trained briefly in a parisian patisserie). Can design, stitch, tailor and darn her own clothes. Basical medical skills beyond her healing abilities. Speaks fluent French (native), English, High German and Italian. Well versed in court etiquette, and everything Emily Post. Can read latin. Drives automatic and manual. Intermediate fencing and dueling skills. Eating copious amounts of sugar probably isn't a skill but ... yeah, her sugar tolerance is beyond unreasonable. Eating her weight in cheesecake. Not really. Mostly.


PERSONALITY

Freya is benevolence personified. She's kind, friendly, almost unbelievably generous and has hardly a vain bone in her body. She's excitable, loves learning about the human world and its various wonders, and has a hard time acting solely in her own self interest. She's not a Mary Sue, however. The human world still confuses her, despite the length of time she's spent in it. It simply doesn't compute with her nature. She's been fortunate enough to have attracted kind souls in her numerous human lifetimes, so has been mostly insulated from the evils of humanity, or she simply fails to see them. She can be naive, in the most well-meaning way possible. When she notices this, she does truly want to understand and correct that failure, but it's a challenge she hasn't yet met.

This can make for a great deal of trouble, sometimes. She runs afoul of the wrong people, places and scenarios a lot more frequently than most. For the most part it doesn't get her down. It just confuses her. Too much of that can put her in an odd mood, temporarily detaching her from the company of other people. She'll withdraw into the menagerie for a day or two and hardly speak until she feels herself again, preferring the company of animals when she feels down.

Freya is a cuddler and a hugger. If she likes you, prepare to be showered with affection. She believes that if something is felt, it should be expressed. The exception to this is rage (which she has hardly any experience with). If a feeling is negative, she tries her best to self-analyze, piece together where it comes from and how it can be handled, processed and used to learn. She has a varied sense of humor. It's almost childish. Juvenile things will make her snort. Dirty jokes, if told in good spirits and not as a cruel jibe, will turn her red with laughter. She doesn't distinguish as long as the intent isn't hurtful. Above all, Freya doesn't take herself very seriously. She appreciates that her human body is cute, even beautiful to some, but it's not really her, so she's not vain about it. She just likes to dress it up in pretty things, like garbing a doll. She's very aware of style and trends as a result.

Not surprisingly, she's the sort to catch a spider and release it, rather than squash it. She doesn't swat at flies. Like her original form, Freya is a vegetarian. It's not an ethical, emotional or even nutritional choice, it's just the way she is. The sight of meat makes her a little queasy, though she handles it better now than she used too and doesn't judge omnivores or carnivores for their diets. The species who eat human beings do make her a little uncomfortable, though. Not least because the murder and consumption of humans had a heavy hand in landing her in her current predicament.

It should be noted that while unicorns are generally associated with purity and virginity, Freya is not puritanical. The innocence she concerns herself with and is most attracted to is an innocence or purity of soul. She's learned that kindness and benevolence are paramount, and innocence can be easily confused with naivete. Sexual abstinence is a religious construct, which she thinks is nonsense. Sex is an integral part of life, and shameless in the natural world. That said, she's not promiscuous. She's only interested if she feels a deep, genuine emotional connection to another person and wants to be closer to them.


HISTORY

Memories of a time when she had no name are hard to grasp now, like half-remembered dreams. If she had parents or siblings, she can't recall them. Before the spell, her life was untroubled and simple. There were no thoughts of greed or covetousness, no concerns for beauty, lust, material possessions or wealth beyond the richness of her surroundings. She was an embodiment of magic and purity. The only one of her kind in her territory, she ran with deer, kept counsel with owls, sang with the crickets, played hide and seek with the fireflies. It was idyllic ... and childish, and lost to her once he came to her forest.

She knows now that the year was 1764, in the provence of Gevaudan in the south of France. First she was drawn by the sound of his horse, knickering plaintiffly when lost in a thicket. The noise was so like sounds she herself would make that she thought, perhaps, that another of her kind had finally shown. Atop a chestnut mare was a fine looking creature -a great nobleman- dressed in a rich riding kit, separated from his hunting party. She startled. The deer had told her terrible stories of these creatures. Her movement caught his eye. He stared. She stared back. Rather than draw his musket, he calmed his horse and climbed down, careful not to move too suddenly. It must have been his smell that kept her still. He smelled like the foxes and the jackals did, not like the monster the deer had told her humans were. Beneath the bright fabrics, he smelled familiar. Trustworthy. Perhaps there was even a little magic in him, a kinship.

She should have known better. When he reached for her nose, that percieved familiarity was her undoing. She let him touch her. Immediately the terrible mistake became clear. This creature was not like the foxes. He was a shifter, merely a carrier of a trustworthy scent. His nature was far more self-serving and wicked than she could understand then. Perhaps he was only drawn by her magic, fascinated by another supernatural being enough that he had not yet decided to try to take her as a trophy. She should never have allowed her hide to be touched by such foulness. The shifter twisted in pain, tore through his clothes, shed his human body, forced to show his monstrous shape. She tried to speak to him, to apologize, to reason with him as he raged. It was no use. The shifter could not change back. He couldn't withstand contact with so much untainted magic. Spiralling into panic and madness, the creature took off into the woods.

For three years she and the beast shared the forest in Gevaudan, circling and avoiding each other in turn. Unceasingly, she sought him out in an attempt to calm and help him. He did his utmost to dodge her. A few times they clashed, scarring one another's hide like their opposing natures tormented the other's heart. On full moons and his most mindless days he would stalk the farms and homesteads bordering their woods. A swineherd's daughter was the first human victim. It might have been an accident. The unicorn didn't know. She only knew that as months passed and the body count mounted, human visitors to their forest became increasingly common. The number of weapons they brought began to rise as well. The humans started to whisper of the Beast of Gevaudan. They brought traps for predators that instead killed the rabbits and the deer, and starved the owls. Her home was no longer safe. Her foolishness had made it so. She was despondent.

The night the Roma came for them was both and end and a beginning. The maddened nobleman had slaughtered a Romani Witch's son and four of her caravaners. She had divined the reason and cause of her peoples' deaths, and was determined to punish the both of them for their actions. There was a brilliant spire of searing light. The next morning, the Unicorn woke at the side of a carriage road beneath signs for nearby villages. Two skinny human legs stuck out from the pile of dirty rags that covered her. The Roma has decreed that she no longer deserved to be what she was - she'd been cursed to life as a human. A scroll of paper was crunched in her fist.

There were basic truths about humans that she understood. They wore cloth. They walked on two legs. They made noises at each other with their faces that meant things and made sense of ink scratchings on signs they stuck in the ground. They had special noises to name each other. These were things she'd have to learn, once she dried her tears. Another pile of rags by the roadside moved. Frightened, she kicked it, fearing whatever it was would make her situation worse. She was both right and wrong. The pile groaned; it was the nobleman, finally a human again. The two tried to make sense of each other like this. She was so mad at him, made furious by all the violence he'd wrought she almost saw double. And now this! But it was partly her fault, wasn't it? Her naivete. He asked what to call her when she'd calmed down. She understood enough to point at one of the road signs they'd slept under. THIS WAY TO FREYCENET. He argued that this wasn't appropriate for a name, but she wouldn't hear it. Those ink scratches were good enough for her. For weeks while she learned French, she called him whatever suited her. "Hairy" was most common. He knew letters well enough to read the note she'd been left. It was a detailing of the curse they now shared. As she learned, he explained it bit by bit. She did a lot of crying.

The unicorn and the nobleman have been together for nearly three centuries now. They have a couple human lifetimes left to go before the curse is spent. The details of their travels are mostly insignificant. After a certain length of time has passed, so much of life becomes redundant. There have been stretches of company kept with others, but by the design of their curse and the circumstance of their agelessness, they've mostly had only each other. Friends, enemies, family, inescapable antagonists. They've been different things to one another over time. Two years ago, they came to the cirque. They needed no funding, but the collection of supernaturals with long lives in the cirque's employ meant that here, there was a possibility for companionship without the looming expiration date of human life expectancy. They've shown no interest in leaving yet.

THE CURSE

Sentenced to five centuries penance, one for each slain Roma. Freya has to learn wisdom and earn the right to be what she is again. He has to respect the life and pain of whatever he hunts. She's cursed to human form for the duration, and feels the pain of poor decisions she makes (physical pain of people she chooses not to heal, of people she might wrong, of choices she makes that hurt people emotionally or physically). He is cursed with the full knowledge of anything he does while hunting, even on a full moon, and the injury he causes; every bite, every scratch he inflicts is mirrored back on his own body. Killing something won't kill him as well, but he's cursed to experience the death. They're meant to stay together - he protects her (as she's mostly defenseless in this form) to learn the value of championing life, and she heals him of whatever damage he sustains, whether incidental or self inflicted (via hurting others). If one dies, the remainder of their sentence is conferred to the other, giving them extra incentive to stick together and make sure that doesn't happen. Contradictory magics cannot undo this - the magic is tied to their lifeforces, strengthened by the 'sacrifice' of the five Roma he killed in a rage.

OOC & LINE INFORMATION

PLAYER NAME: Annie
PLAYER CONTACT: OOC Dropbox or CDJ
PLAYER AGE: 21+

STORY:
RESOURCES/FINANCIAL: Between her exceptional good fortune and the centuries she's had to amass a comfortable level of funding, Freya isn't hurting for finances. She's not frugal enough to be wealthy, but she could live very comfortably without her job at the Cirque.

GOALS: Mess with her pretty little world. I want her challenged with moral grey, the ugliness of the world, tough decisions, difficult people and all sorts of relationships that give her an opportunity to grow. She's been fairly resistant to letting the world change her up until now, but she's never been with so many other supernaturals before. I want to shake some of the sparkly veneer off of her worldview. I want her heartbroken and stabbed in the back. I want her to do something bad, intentionally. I want her to fall in love. I want her play pranks and get in trouble and scrape her knees and learn to like being human a bit more. Everything. She's a crazy loud muse.

STORY HOOKS: Witches sometimes make her nervous because of the run in with the Roma caster, so witches both nice and not-so-much are great. Fae fascinate her, she'll gravitate to them. She's very familiar and friendly with shifters as she's been living with one for so long. Children, young people, dreamers and the pure-hearted are drawn to her like magnets, and she to them. Demons should have a fantastic time tormenting her, it's either terrficially easy to frazzle her or a lost cause entirely, depending on their sin of choice. Other supernatural creatures for a weirdo Breakfast Club. Basically everything.